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<?php /** * This file was originally part of brick/math * * Copyright (c) 2013-present Benjamin Morel * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @link https://github.com/brick/math brick/math at GitHub */ declare(strict_types=1); namespace Ramsey\Uuid\Math; /** * Specifies a rounding behavior for numerical operations capable of discarding * precision. * * Each rounding mode indicates how the least significant returned digit of a * rounded result is to be calculated. If fewer digits are returned than the * digits needed to represent the exact numerical result, the discarded digits * will be referred to as the discarded fraction regardless the digits' * contribution to the value of the number. In other words, considered as a * numerical value, the discarded fraction could have an absolute value greater * than one. */ final class RoundingMode { /** * Private constructor. This class is not instantiable. * * @codeCoverageIgnore */ private function __construct() { } /** * Asserts that the requested operation has an exact result, hence no * rounding is necessary. */ public const UNNECESSARY = 0; /** * Rounds away from zero. * * Always increments the digit prior to a nonzero discarded fraction. * Note that this rounding mode never decreases the magnitude of the * calculated value. */ public const UP = 1; /** * Rounds towards zero. * * Never increments the digit prior to a discarded fraction (i.e., * truncates). Note that this rounding mode never increases the magnitude of * the calculated value. */ public const DOWN = 2; /** * Rounds towards positive infinity. * * If the result is positive, behaves as for UP; if negative, behaves as for * DOWN. Note that this rounding mode never decreases the calculated value. */ public const CEILING = 3; /** * Rounds towards negative infinity. * * If the result is positive, behave as for DOWN; if negative, behave as for * UP. Note that this rounding mode never increases the calculated value. */ public const FLOOR = 4; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, * in which case round up. * * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves * as for DOWN. Note that this is the rounding mode commonly taught at * school. */ public const HALF_UP = 5; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, * in which case round down. * * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves * as for DOWN. */ public const HALF_DOWN = 6; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, * in which case round towards positive infinity. * * If the result is positive, behaves as for HALF_UP; if negative, behaves * as for HALF_DOWN. */ public const HALF_CEILING = 7; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, * in which case round towards negative infinity. * * If the result is positive, behaves as for HALF_DOWN; if negative, behaves * as for HALF_UP. */ public const HALF_FLOOR = 8; /** * Rounds towards the "nearest neighbor" unless both neighbors are * equidistant, in which case rounds towards the even neighbor. * * Behaves as for HALF_UP if the digit to the left of the discarded fraction * is odd; behaves as for HALF_DOWN if it's even. * * Note that this is the rounding mode that statistically minimizes * cumulative error when applied repeatedly over a sequence of calculations. * It is sometimes known as "Banker's rounding", and is chiefly used in the * USA. */ public const HALF_EVEN = 9; }